About the game
|Aeon of Sands – The Trail is a roleplaying game set in a post-apocalyptic desert world. It combines real-time exploration gameplay with classic gamebooks where you create your very own non-linear story adventure.
The game follows the misadventures of a likeable slacker, who is suddenly thrown out of his cozy home into a terrible, infinite desert that seems to hate him.
Accompany the vain, nap-loving clerk Setrani through his first major adventure.
Guide him on his travels through a dangerous land, ravaged by the weather and by tribal conflicts.
Struggle with him as the desert, wickedly, sets trap after trap on his path.
Get ready for a world full of events, puzzles, combat and secrets that want to be explored!
It’s basically Choose-Your-Own-Adventure featuring Dungeon Crawling!
Platforms: Windows | MacOSX
Release: December 4, 2018
Hello! Have you ever wondered about what one needs to consider when it comes to video game music? Then let me tell you about our creational journey to the music of Aeon of Sands and check out this blog post. Considerations and First Ideas Back then when we started, Florian and me both knew […]
“Here, have some of my water – says the man under the cowl – you clearly have not packed enough to get here.” Setrani has no strength to object, and, from his curled position, half buried in the sand, accepts the water skin with a hoarse groan. “Easy, easy… Careful not to drop it!” Setrani […]
IRN : HOW LONG HAS THE DEVELOPMENT TAKEN SO FAR? Starting in 2012, about 2 years of research, planning, story and pipeline (how to get the exact old-school look and feel), followed by 3 years of implementation (code, graphics, gameplay, story, audio), and almost 1 year of beta-testing and polishing. ANY IDEA OF A RELEASE […]
Hello readers! For this installment of “Sleep ’till late with Marco”, I’ll guide you in the process of Aeon of Sands – The Trail official videogame desktop wallpaper creation. The first requirement to create artwork is someone who asks or forces you to do it. Usually a perverted creature called co-worker who ignores the fact that you […]
This summer I will still be sludging through the opponents creation, trying to get a sense of what misses yet, or is out of place, in the growing and roaring sea of game assets. Here below, a 3 minutes video in which I illustrate the creation process of a creature, from the puppet sketch to […]